How to use double buffering inside a thread and applet

Posted by russell on Stack Overflow See other posts from Stack Overflow or by russell
Published on 2010-05-20T12:11:11Z Indexed on 2010/05/25 2:21 UTC
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I have a question about when paint and update method is called?? i have game applet where i want to use double buffering.But i cant use it.the problem is In my game there is a ball which is moving inside run() method.I want to know how to use double buffering to swap the offscreen image and current image.Someone plz help.

And when there is both update() and paint() method.which are called first,when and why ???

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