Non laggy movement in Flex or WPF
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        Published on 2010-05-25T15:09:28Z
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            2010/05/25
            15:11 UTC
        
        
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I'm trying to learn something about 2D games programming. 
For this purpose I've downloaded many samples developed in:
Flex and Microsoft WPF.
I've noticed that all the animations / moving objects are kind of non-smooth. 
I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas.
I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)
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