TDD, Unit Test and architectural changes
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by Leandro
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Published on 2010-05-25T14:24:48Z
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2010/05/25
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I'm writing an RPC middleware in C++. I have a class named RPCClientProxy that contains a socket client inside:
class RPCClientProxy {
...
private:
Socket* pSocket;
...
}
The constructor:
RPCClientProxy::RPCClientProxy(host, port) {
pSocket = new Socket(host, port);
}
As you can see, I don't need to tell the user that I have a socket inside.
Although, to make unit tests for my proxies it would be necessary to create mocks for sockets and pass them to the proxies, and to do so I must use a setter or pass a factory to the sockets in the proxies's constructors.
My question: According to TDD, is it acceptable to do it ONLY because the tests? As you can see, these changes would change the way the library is used by a programmer.
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