Does NSClassFromString affect performance?

Posted by Tomen on Stack Overflow See other posts from Stack Overflow or by Tomen
Published on 2010-05-26T17:13:45Z Indexed on 2010/05/26 17:21 UTC
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I want to create a controller that depends on the class of a given instance of a model

 -(BaseController *)getControllerForModel:(Model *)model
    {
     BaseController *controller = nil;
     Class controllerClass = [BaseController class]; //the default value

        //find the right controller
     if ([model isMemberOfClass:[ModelClass1 class]]) 
      controllerClass = [ConcreteController1 class];
     else if ([model isMemberOfClass:[ModelClass2 class]])
      controllerClass = [ConcreteController2 class];
     else if ([model isMemberOfClass:[ModelClass3 class]])
      controllerClass = [ConcreteController3 class];
...
     else if ([model isMemberOfClass:[ModelClassX class]])
      controllerClass = [ConcreteControllerX class];
     else
      Trace(TRACELEVEL_WARNING, @"Unrecognized model type: %@", NSStringFromClass([model class]));

     //Now instantiate it with the model
     controller = [[[controllerClass alloc] initWithModel:model] autorelease];
     return slotController;
    }

I want to find a more flexible solution to this and thought of having a dictionary, which maps Model-Classes to Controller-Classes and then NSClassFromString could give me the right instance.

My question is this: Is NSClassFromString using much of my applications performance if i use it several times (say, 100 times at once)? Or would it be about as fast as the above approach?

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