Stopping a SoundPlayer loop at the local level

Posted by EvanRyan on Stack Overflow See other posts from Stack Overflow or by EvanRyan
Published on 2010-05-26T20:24:49Z Indexed on 2010/05/26 21:31 UTC
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I'm working on setting up an alarm that pops up as a dialog with multiple sound file options the user can choose from. The problem I'm having is creating a sound player at the local level that I can close with a button. The problem I'm having is that the sound keeps looping when I close the form because the SoundPlayer doesn't exist within the button click event.

here's what I have:

 void callsound()
    {
        if (SoundToggle == 0) // if sound enabled
        {

            if ((SoundFile == 0) && (File.Exists(@"attention.wav")))
            {
                System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"attention.wav");
                alarm.PlayLooping();
            }
       if ((SoundFile == 1) && (File.Exists(@"aahh.wav")))
            {
                System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"aahh.wav");
                alarm.PlayLooping();
            }
     }

private void button1_Click(object sender, EventArgs e)
    {
        //alarm.Stop();  Only works if SoundPlayer declared at class level
        this.Close();
    }

Is there a way I can do what I want to do by declaring the SoundPlayer instances where I am? Or is there a way to declare it at the class level, and still be able to change the sound file based on user settings?

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