What is the best way to implement a Server-Client connection between an iPad and multiple iPhones?
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Published on 2010-05-20T12:05:54Z
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2010/05/26
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Based on a college-project I'm trying to realize a relatively simple game (Poker) where an iPad acts as Server and multiple iPod-Touchs connect to it as Clients.
Gamekit seems to drop out, since those old ipod-touch-devices don't have bluetooth-support.
Are there already some Frameworks out there simplifying the process, or do I have to fall back on TCP-Streaming-Sockets and implement it myself?
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