What is the best way to implement a Server-Client connection between an iPad and multiple iPhones?

Posted by Infinite on Stack Overflow See other posts from Stack Overflow or by Infinite
Published on 2010-05-20T12:05:54Z Indexed on 2010/05/26 14:21 UTC
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Based on a college-project I'm trying to realize a relatively simple game (Poker) where an iPad acts as Server and multiple iPod-Touchs connect to it as Clients.

Gamekit seems to drop out, since those old ipod-touch-devices don't have bluetooth-support.

Are there already some Frameworks out there simplifying the process, or do I have to fall back on TCP-Streaming-Sockets and implement it myself?

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