Why does DestroyWindow close my application?
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by user146780
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Published on 2010-05-25T21:24:44Z
Indexed on
2010/05/26
0:41 UTC
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I'v created a window after creating my main one but calling DestroyWindow on its handle closes the entire application, how can I simply get rid of it?
it looks like this:
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
HWND fakehandle;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW | WS_EX_LAYERED,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
fakehandle = CreateWindow(szWindowClass, "FAKE WINDOW", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd || !fakehandle)
{
return FALSE;
}
//some code
DestroyWindow(fakehandle);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
how can I destroy this window without destroying my main one? I'm creating a dummy window to check for multisampling in OpenGL.
Thanks
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