Why do I not get low memory issues until images are draw on the screen?

Posted by maxpower on Stack Overflow See other posts from Stack Overflow or by maxpower
Published on 2010-05-27T00:32:21Z Indexed on 2010/05/27 0:51 UTC
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I am able to load over 200 UIImage objects into a NSMutableDictionary without any memorry warning issues.

When I start displaying them on the screen (after about showing 10-20 images) I get low memory warnings and an eventual crash.

Only about 8 images are displayed at anyone time.

Does it take additional memory to actually draw a UIImage on the screen?

No memory leaks are showing up and i've reviewed code for leaks many many times.

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