-
as seen on Game Development
- Search for 'Game Development'
I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now have a growing collection of ideas that I think are relatively original.
The trouble is that I'm…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
Please, look at this GIF:
The label on the animation says "Move button is pressed, then released". And you can see when it's pressed (and player's getCenterY() is above wall getCenterY()), gravity doesn't work. I'm trying to fix it since yesterday, but I can't.
All methods are called from game…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you.
I dont want to get too much into detail of all the classes I am…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
Call main.lua script at each game loop iteration - is it good or bad design? How does it affect on the performance (relatively)?
Maintain game state from a. C++ host-program or b. from Lua scripts or c. from both and synchronise them?
(Previous question on the topic: http://stackoverflow.com/questions/2674462/lua-and-c-separation-of-duties…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I am developing a Java application, well, it's actually a small game. I want to build up the application as follows: when it starts, a window should appear which has a menu with four choices: 'Start game', 'Options', 'Highscores' and 'Quit'. If you then click game, the game starts, preferrably in…
>>> More
-
as seen on Ask Ubuntu
- Search for 'Ask Ubuntu'
sh@ubuntu:/home/ccpp/helloworld$ make
gcc-4.6 -O2 -DMODULE -D_KERNEL_ -W -Wall -Wstrict-prototypes -Wmissing-prototypes -isystem /lib/modules/`uname -r`/build/include -c -o hello-1.o hello-1.c
hello-1.c:4:0: warning: "MODULE" redefined [enabled by default]
<command-line>:0:0: note: this is…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
complete newbe in PInvoke.
I have a function in C with this signature:
int addPos(int init_array_size, int *cnt, int *array_size, PosT ***posArray,
PosT ***hPtr, char *id, char *record_id, int num, char *code, char *type,
char *name, char *method, char *cont1…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
When I'm learning to use qsort to sort an array of string, there is a question puzzled me.
For example, to sort the following s
char *s[] = {
"Amit",
"Garima",
"Gaurav",
"Vaibhav"
};
To use the qsort, you…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I have some legacy code I want to port to C#. I cannot modify the C++ code, I just have to make do with what I'm given.
So, the situation. I'm using SwIG, and I came across this function:
void MarshalMe(int iNum, FooClass** ioFooClassArray);
If I ran SWIG over this, it wouldn't know what to do…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I want to move to the new XCode 3.2.3 GM Seed build for development, but when I bring up my project I get 'base sdk missing' because my project is set to use iPhone SDK 3.0. If I change 'base SDK' to iPhone 3.2 or 4.0 and then compile I get a lot of errors that I don't understand. I dumped a few…
>>> More