Passing window handler for the SFML
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Published on 2010-05-28T20:50:09Z
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2010/05/28
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Hello, I'm using SFML Input system for my own application. Here is my code:
size_t windowHnd = %MY_WINDOW_HANDLER%;
sf::Window MyWindow(windowHnd);
const sf::Input& MyInput = MyWindow.GetInput();
cannot convert ‘sf::Window’ to ‘size_t’ in assignment
In official documentation I found sf::Window constructor signature:
WindowHandle Handle
What is the correct way to pass window handler for the SFML?
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