PhysX: Joint friction/"stiff" joints

Posted by SigTerm on Stack Overflow See other posts from Stack Overflow or by SigTerm
Published on 2010-05-28T12:14:57Z Indexed on 2010/05/28 12:21 UTC
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I'm working with physx (trying to add ik to ragdoll) at the moment. For some reason, all ragdoll joints are frictionless, and as a result, ragdoll tend to "wobble", especially when it is hung in the air and is connected to several moving kinematic actors.

I would like to add friction to the joints and make them "stiff". Imagine a door (with extremely rusty hinge) that needs to be kicked several times to be open - i.e. it rotates around the hinge, but not much, quickly stops, and large force is required to make it rotate. Or think about art manikins (see google images for pictures) - their limbs move around, but they do not swing around freely.

Unfortunately, I can't find anything related to joint friction in physx. I've checked documentation, google, and headers, and couldn't find anything useful.

So, how do I implement stiff joints/joint friction with physx? (I think) I've seen physx games without that problem, so apparently there should be some way to do that.

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