Input system reference trouble
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by Ockonal
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Published on 2010-05-29T12:28:55Z
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2010/05/29
12:32 UTC
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Hello, I'm using SFML for input system in my application.
size_t WindowHandle;
WindowHandle = ...; // Here I get the handler
sf::Window InputWindow(WindowHandle);
const sf::Input *InputHandle = &InputWindow.GetInput(); // [x] Error
At the last lines I have to get reference for the input system.
Here is declaration of GetInput from documentation:
const Input & sf::Window::GetInput () const
The problem is:
>invalid conversion from ‘const sf::Input*’ to ‘sf::Input*’
What's wrong?
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