Memory Size Allocation on GPU - opengl texture loading question

Posted by beyondsleepytime on Stack Overflow See other posts from Stack Overflow or by beyondsleepytime
Published on 2010-05-29T06:25:23Z Indexed on 2010/05/29 6:32 UTC
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I'm loading pixels from an image which is 32 w by 32 height. The format I'm loading them in is ARGB via java. When I bind this to the video card, I can expect that the video card might use somewhere around 32*32*4 bytes, or 4K.

Similarly, 1024 w, 1024 h would be 1024*1024*4 = 4MB.

Is my understanding correct? Now I understand where all the memory goes!

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