Nonblocking texture upload on iPhone and other OpenGL ES platforms
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Published on 2010-05-23T23:44:18Z
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2010/05/29
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Hello,
I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. A below answer suggests that glTexImage2D is always blocking, even if texture object referenced does is not used for any drawing. Is there a way to do a nonblocking texture upload with OpenGL ES (any version)?
Thank you very much, Sean
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