can not access MovieClip properties in flashDevelop

Posted by numerical25 on Stack Overflow See other posts from Stack Overflow or by numerical25
Published on 2010-02-12T13:44:14Z Indexed on 2010/05/30 12:02 UTC
Read the original article Hit count: 298

I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class.

package com.Objects 
{
    import com.Objects.GameObject;
    /**
     * ...
     * @author Anthony Gordon
     */

     [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')]
    public class Hero extends GameObject
    {

        public function Hero() 
        {

        }

    }

}

Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it.

package com.Objects 
{
    import com.Objects.Hero;
    import flash.events.*;
    import flash.display.MovieClip;
    /**
     * ...
     * @author Anthony Gordon
     */
    public class Controls extends GameObject
    {
        private var aKeyPress:Array;
        public var ship:Hero;

        public function Controls(ship:Hero) 
        {
            this.ship = ship;
            IsDisplay = false;
            aKeyPress = new Array();
            engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
            engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener);
        }

        private function keyDownListener(e:KeyboardEvent):void {
            //trace("down e.keyCode=" + e.keyCode);         
            aKeyPress[e.keyCode] = true;
            trace(e.keyCode);
        }

        private function keyUpListener(e:KeyboardEvent):void {
            //trace("up e.keyCode=" + e.keyCode);
            aKeyPress[e.keyCode]=false;
        }

        override public function UpdateObject():void
        {
            Update();
        }

        private function Update():void
        {
            if (aKeyPress[37])//Key press left
                ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate      
        }//End Controls

    }

}

Here is GameObject Class

package com.Objects 
{
    import com.Objects.Engine;
    import com.Objects.IGameObject;
    import flash.display.MovieClip;
    /**
     * ...
     * @author Anthony Gordon
     */
    public class GameObject extends MovieClip implements IGameObject
    {
        private var isdisplay:Boolean = true;
        private var garbage:Boolean;
        public static var engine:Engine;
        public var layer:Number = 0;

        public function GameObject() 
        {

        }

        public function UpdateObject():void
        {

        }
        public function GarbageCollection():void
        {

        }
        public function set Garbage(garb:Boolean):void
        {
            garbage = garb;
        }
        public function get Garbage():Boolean
        {
            return garbage
        }
        public function get IsDisplay():Boolean
        {
            return isdisplay;
        }
        public function set IsDisplay(display:Boolean):void
        {
            isdisplay = display;
        }

        public function set Layer(l:Number):void
        {
            layer = l;
        }
        public function get Layer():Number
        {
            return layer
        }

    }

}

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