2d terrain generation in real time

Posted by Skoder on Stack Overflow See other posts from Stack Overflow or by Skoder
Published on 2010-06-01T02:54:15Z Indexed on 2010/06/01 3:03 UTC
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Hey,

I'm trying to create a game similar to this (Note:When you click 'play', there are SFX in the game which you can't seem to turn off, so you may want to check volume). In particular, I'm interested in knowing how the 'infinite' landscape is generated. Are there any tutorials/articles describing this? I came across procedural generation, but I'm not quite sure what topics I should be looking for (or if it's even procedural generation).

(I'm using C#, but I don't mind the language as I assume the theory behind it remains the same)

Thanks for any suggestions

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