.NET CF -- Set Form height based on InputPanel state
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Published on 2010-06-01T03:19:24Z
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2010/06/01
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Hi, So, I've got a C# project for Windows Mobile phones and I'm trying to work with the InputPanel. Specifically, I've got one form with a stack of Labels and TextBoxes that collect user input. I have an InputPanel that alerts me when the user opens the SIP. Everything works fine so far. When I get messages that the SIP status has changed, I want to change the height of the Form, which doesn't seem possible.
Here's my event handler for my InputPanel:
void m_InputPanel_EnabledChanged(object sender, EventArgs e)
{
// :( this assignment operation doesn't work and it doesn't
this.ClientSize = inputPanel1.VisibleDesktop.Size;
// doesn't work
this.Size = inputPanel1.VisibleDesktop.Size;
// assignment operation works, but isn't very useful
this.visibleHeight = inputPanel1.VisibleDesktop.Height;
this.InitializeUI();
}
When I say that the assignment operation doesn't work, I mean that the values don't change in the debugger. I can understand that maybe I can't change the size of a Form, but I can't understand why trying to change it wouldn't throw an exception, or give a compiler error.
I have my Form WindowState set to Normal instead of Maximized, but it doesn't make a difference.
Also, I have read http://www.christec.co.nz/blog/archives/42 this page that tells me how I'm supposed to do this, but I can't easily put all of my controls in a Panel because I'm using a bunch of custom stuff to do alpha background controls.
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