Recycle Freed Objects
Posted
by uray
on Stack Overflow
See other posts from Stack Overflow
or by uray
Published on 2010-06-01T21:40:21Z
Indexed on
2010/06/01
21:43 UTC
Read the original article
Hit count: 299
suppose I need to allocate and delete object on heap frequently (of arbitrary size), is there any performance benefit if instead of deleting those objects, I will return it back to some "pool" to be reused later?
would it give benefit by reduce heap allocation/deallocation?, or it will be slower compared to memory allocator performance, since the "pool" need to manage a dynamic collection of pointers.
my use case: suppose I create a queue container based on linked list, and each node of that list are allocated on the heap, so every call to push() and pop() will allocate and deallocate that node:
`
template <typename T> struct QueueNode {
QueueNode<T>* next;
T object;
}
template <typename T> class Queue {
void push(T object) {
QueueNode<T>* newNode = QueueNodePool<T>::get(); //get recycled node
if(!newNode) {
newNode = new QueueNode<T>(object);
}
// push newNode routine here..
}
T pop() {
//pop routine here...
QueueNodePool<T>::store(unusedNode); //recycle node
return unusedNode->object;
}
}
`
© Stack Overflow or respective owner