Recursion in Unity and Dispose pattern implementation

Posted by Budda on Stack Overflow See other posts from Stack Overflow or by Budda
Published on 2010-06-02T16:11:40Z Indexed on 2010/06/02 16:13 UTC
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My class is inherited from UnityContainer (from Unity 2.0), here is source code:

    public class UnityManager : UnityContainer
    {

        private UnityManager()
        {
            _context = new MyDataClassesDataContext();
            // ...
        }


        protected override void Dispose(bool disposing)
        {
            if ( disposing )
            {
                _context.Dispose();
            }

            base.Dispose(disposing);
        }

        private readonly CMCoreDataClassesDataContext _context;
    }

When Dispose method is called for the instance of UnityManager class it drop into recursion... Why? As far as I know base.Dispose should call the Dispose method of base class only... isn't it? Who call back the Dispose(bool) of UnityManager? How to prevent that?

Thanks.

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