Fastest possible way to render 480 x 320 background as iPhone OpenGL ES textures
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Published on 2010-04-20T10:15:07Z
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2010/06/03
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I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I use 512 x 512 texture size. So I am finding an optimum case for rendering iPhone resolution size background in OpenGL ES. How should I slice the background in this case to obtain the best possible performance? My main concern is speed. Should I go for 256 x 256 or other texture sizes here?
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