Vertex array with GLUTessellator
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Published on 2010-06-05T19:17:51Z
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I notice that every tutorial on setting up the GLUTesselator and its callbacks, use GlBegin, GlEnd and a vertex callback which uses glVertex. It seems to me like this makes it run in immediate mode right? That seems to me as inefficient. How could I set it up to use a vertex array? Could I just use the output from the vertex callback and then generate a vertex array from this data then submit it like I might usually do it? Or is there another, better way of doing this?
Thanks
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