Implement a 3D paint application: how to start?
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by NewB
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Published on 2010-06-07T13:19:14Z
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2010/06/07
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Hello,
I want to implement a paint-like application, which will enable kids to create and work with 3 dimensional objects.
How can I start? What is the right approach? WPF, OpenGL, or Direct3D? (I prefer C# solutions, but C++ is OK also).
Thank you all in advance!
--NewB
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