Implement a 3D paint application: how to start?
Posted
by NewB
on Stack Overflow
See other posts from Stack Overflow
or by NewB
Published on 2010-06-07T13:19:14Z
Indexed on
2010/06/07
13:22 UTC
Read the original article
Hit count: 408
Hello,
I want to implement a paint-like application, which will enable kids to create and work with 3 dimensional objects.
How can I start? What is the right approach? WPF, OpenGL, or Direct3D? (I prefer C# solutions, but C++ is OK also).
Thank you all in advance!
--NewB
© Stack Overflow or respective owner