Implement a 3D paint application: how to start?

Posted by NewB on Stack Overflow See other posts from Stack Overflow or by NewB
Published on 2010-06-07T13:19:14Z Indexed on 2010/06/07 13:22 UTC
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Hello,

I want to implement a paint-like application, which will enable kids to create and work with 3 dimensional objects.

How can I start? What is the right approach? WPF, OpenGL, or Direct3D? (I prefer C# solutions, but C++ is OK also).

Thank you all in advance!

--NewB

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