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Hello,
Currently I am using iPhone SDK 3.1.2 for developing iPhone apps.
Apple has recently released iPhone SDK 3.2 beta and I want to try my hands with it.
But my problem is that I want to use both versions of SDKs, 3.1.2 since I am currently developing apps and uploading on app store, 3.2 beta…
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Hi,
in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png.
Folder1/FolderA/f1.png
Folder1/FolderB/F1.png
When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders.…
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Hi,
in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png.
Folder1/FolderA/f1.png
Folder1/FolderB/F1.png
When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders.…
>>> More
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Is there a way to access raw data of iphone camera preview? I mean not the data of the picture that was shot already, but the preview, that shows before taking a shot?
TIA
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I have a class with an NSDictionary attribute. Inside this class I dispatch another thread to handle NSXMLParser handling. Inside my -didStartElement, I access the dictionary in the class (to compare an element found in the XML to one in the dictionary).
At this point I get undefined results. Using…
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Are there any options for recording audio in a GWT application ?
Options seem to include flex, perhaps a java applet or some other form of flash ?
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I have a Silverlight 4 application that records user's voice through the mic. Now, as soon as the recording is completed, I need to play the recorded voice back to the user before posting it to the server. Is it at all possible to play it back to the user without getting into format conversions etc…
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I'm working on a couple different iphone apps that both record and play sounds concurrently. Think multitrack mixing... play one sound a save it then listen to that sound while recording the next sound to another file. My mechanism for this has been to start up two different audio queues, one for…
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When I try recording audio following this here, and using the related source code from here in the (voicerecorder.audio project), I face the problem that the recording stops within moments of starting and so does the playback. the recorded file is 46 bytes, and playback is there for less than a…
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How do I determine the length of an audio recording I am recording programaticaly? My current solution is to just time the start/stop recording events on the User Interface (literally the time the user hits record, then hits stop recording.) Given a .aac audio file, is there some library call in…
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