Best way to render Tesselated Objects (OpenGL)
Posted
by user146780
on Stack Overflow
See other posts from Stack Overflow
or by user146780
Published on 2010-06-08T23:47:59Z
Indexed on
2010/06/08
23:52 UTC
Read the original article
Hit count: 159
I'm using the GLUTesselator for Polygons. Right now the vertex callback does glvertex2f and gltex2f. Would it be better simply to collect the verticies from the vertex callback in a std::vector then use gldrawarrays()? Or would this actually be less efficient since it has to put the verts and texture coordinates in a vector?
Thanks
© Stack Overflow or respective owner