Dynamically Creating Flex Components In ActionScript
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by Joshua
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Published on 2010-06-08T22:56:12Z
Indexed on
2010/06/08
23:02 UTC
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Isn't there some way to re-write the following code, such that I don't need a gigantic switch statement with every conceivable type? Also, if I can replace the switch statement with some way to dynamically create new controls, then I can make the code smaller, more direct, and don't have to anticipate the possibility of custom control types.
Before:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical">
<mx:Script>
<![CDATA[
import mx.containers.HBox;
import mx.controls.Button;
import mx.controls.Label;
public function CreateControl(event:Event):void {
var Type:String=Edit.text;
var NewControl:Object;
switch (Type) {
case 'mx.controls::Label':NewControl=new Label();break;
case 'mx.controls::Button':NewControl=new Button();break;
case 'mx.containers::HBox':NewControl=new HBox();break;
... every other type, including unforeseeable custom types
}
this.addChild(NewControl as DisplayObject);
}
]]>
</mx:Script>
<mx:Label text="Control Type"/>
<mx:TextInput id="Edit"/>
<mx:Button label="Create" click="CreateControl(event);"/>
</mx:WindowedApplication>
AFTER:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical">
<mx:Script>
<![CDATA[
import mx.containers.HBox;
import mx.controls.Button;
import mx.controls.Label;
public function CreateControl(event:Event):void {
var Type:String=Edit.text;
var NewControl:Object= *???*(Type);
this.addChild(NewControl as DisplayObject);
}
]]>
</mx:Script>
<mx:Label text="Control Type"/>
<mx:TextInput id="Edit"/>
<mx:Button label="Create" click="CreateControl(event);"/>
</mx:WindowedApplication>
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