How do games move around objects (in general) (OGL)

Posted by user146780 on Stack Overflow See other posts from Stack Overflow or by user146780
Published on 2010-06-08T23:13:43Z Indexed on 2010/06/08 23:22 UTC
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I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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