Running cocos2d with iPhone SDK 4 GM

Posted by the_great_monkey on Stack Overflow See other posts from Stack Overflow or by the_great_monkey
Published on 2010-06-08T10:38:45Z Indexed on 2010/06/08 10:42 UTC
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I tried to build my (cocos2d 0.99.0-based) project with iPhone SDK 4 GM which was just released today. The reason is because I want to incorporate iAds in my apps. However I got 20 error messages which looks like errors in library calling. Can anyone tell me whether we can actually use cocos2d 0.99.0? I'm aware that 99.3 was released but they didn't mention any iOS 4 compatibilities.

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