Should I use an interface or factory (and interface) for a cross-platform implementation?
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by nbolton
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Published on 2010-06-08T14:02:28Z
Indexed on
2010/06/08
14:22 UTC
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best-practices
Example A:
// pseudo code
interface IFoo {
void bar();
}
class FooPlatformA : IFoo {
void bar() { /* ... */ }
}
class FooPlatformB : IFoo {
void bar() { /* ... */ }
}
class Foo : IFoo {
IFoo m_foo;
public Foo() {
if (detectPlatformA()} {
m_foo = new FooPlatformA();
} else {
m_foo = new FooPlatformB();
}
}
// wrapper function - downside is we'd have to create one
// of these for each function, which doesn't seem right.
void bar() {
m_foo.bar();
}
}
Main() {
Foo foo = new Foo();
foo.bar();
}
Example B:
// pseudo code
interface IFoo {
void bar();
}
class FooPlatformA : IFoo {
void bar() { /* ... */ }
}
class FooPlatformB : IFoo {
void bar() { /* ... */ }
}
class FooFactory {
IFoo newFoo() {
if (detectPlatformA()} {
return new FooPlatformA();
} else {
return new FooPlatformB();
}
}
}
Main() {
FooFactory factory = new FooFactory();
IFoo foo = factory.newFoo();
foo.bar();
}
Which is the better option, example A, B, neither, or "it depends"?
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