Compressing textures and using them on the fly OpenGL

Posted by user146780 on Stack Overflow See other posts from Stack Overflow or by user146780
Published on 2010-06-09T02:50:51Z Indexed on 2010/06/09 2:52 UTC
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I'm generating textures on the fly. I would like to also compress them on the fly and then use them on the fly. How could this be done?

Thanks

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