Problem painting JLabel class to another JPanel class
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by jjpotter
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Published on 2010-06-09T14:59:15Z
Indexed on
2010/06/09
15:02 UTC
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I have created a class that extends JLabel to use as my object moving around a JPanel for a game.
import javax.swing.*;
public class Head extends JLabel {
int xpos;
int ypos;
int xvel;
int yvel;
ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg");
JLabel myLabel = new JLabel(chickie);
public Head(int xpos, int ypos, int xvel, int yvel){
this.xpos = xpos;
this.ypos = ypos;
this.xvel = xvel;
this.yvel = yvel;
}
public void draw(){
myLabel.setLocation(xpos, ypos);
}
public double getXpos() {
return xpos;
}
public double getYpos() {
return ypos;
}
public int getXvel() {
return xvel;
}
public int getYvel() {
return yvel;
}
public void setPos(int x, int y){
xpos = x;
ypos = y;
}
}
I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class
import java.awt.Dimension;
import java.util.Random;
import javax.swing.*;
public class GamePanel extends JPanel {
Random myRand = new Random();
Head head = new Head(20,20,0,0);
public GamePanel(){
this.setSize(new Dimension(640, 480));
this.add(head);
}
}
Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?
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