Fullscreen texture iPhone OpenGL ES

Posted by Ben Reeves on Stack Overflow See other posts from Stack Overflow or by Ben Reeves
Published on 2010-06-10T12:38:06Z Indexed on 2010/06/10 12:52 UTC
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I'm aware that OpenGL textures on the the iphone are required to be a power of 2, is this true of OpenGL 2.0 as well? If I have an image that is 320 x 480 in size and want to draw it full screen is there any possible way to do this with OpenGL.

Thanks

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