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Our current project has ran into a circular dependency issue. Our business logic assembly is using classes and static methods from our SharedLibrary assembly. The SharedLibrary contains a whole bunch of helper functions, such as a SQL Reader class, Enumerators, Global Variables, Error Handling, Logging…
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I have defined the following interface:
public interface IStateSpace<State, Action>
where State : IState
where Action : IAction<State, Action> // <-- this is the line that bothers me
{
void SetValueAt(State state, Action action);
Action GetValueAt(State state);
}
Basically…
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I have a circular dependency in my code, and I'm not sure how to resolve it.
I am developing a game. A NPC has three components, responsible for thinking, sensing, and acting. These components need access to the NPC controller to get access to its model, but the controller needs these components…
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Hi everyone ,
In my view this is one of the strangest problem i have ever come across in iPhone app development.
Let me explain the scenario , i have main screen 'A' on which i have a Button that directs me to another Screen say 'B'. Now on Screen 'B' i have a feature in which user can send a mail…
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We have two classes:
template<typename T, typename Size, typename Stack, typename Sparse>
class Matrix
and
template<typename T, typename Size>
class Iterator
Matrix should be able to return begin and end iterators and Iterator will keep a referrence to the Matrix to access the…
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