What is the point of heightmaps?
Posted
by Jake Petroules
on Stack Overflow
See other posts from Stack Overflow
or by Jake Petroules
Published on 2010-06-10T22:02:53Z
Indexed on
2010/06/10
22:12 UTC
Read the original article
Hit count: 250
I've been pondering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I've seen loads height data from heightmaps... grayscale bitmaps. I just can't understand how this is useful - each point in a heightmap can have one of 256 values. But what if you wanted to model Mt. Everest? with detail of 1 meter, or even greater? That's far outside the range of 256. Of course I understand that you can implement your own terrain format to achieve this, but I just can't see why heightmaps are so widely used despite their great limitations.
© Stack Overflow or respective owner