Java: Netbeans debugging session works faster than normal run
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by Martijn Courteaux
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Published on 2009-09-09T10:45:29Z
Indexed on
2010/06/11
20:13 UTC
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Hello,
I'm making Braid in Netbeans 6.7.1.
Computer Spec:
Windows 7
Running processes: 46
Running threads: +/- 650
NVidia GeForce 9200M GS
Intel Core 2 Duo CPU P8400 @ 2.26Ghz
Game-spec with normal run:
Memory: between 80 MB and 110 MB
CPU: between 9% and 20%
CPU when time rewinding: 90%
The same values for the debugging session, except when I rewind the time: CPU: 20%.
Is there any reason for? Is there a way to reach the same performance with a normal run.
This is my repaint code:
@Override
public void repaint()
{
BufferStrategy bs = getBufferStrategy(); // numBuffers: 4
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(-1, -1, 2000, 2000);
gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height));
bs.show();
g.dispose();
Toolkit.getDefaultToolkit().sync();
update(g);
}
The game runs in fullscreen (undecorated + frame.size = screensize)
Martijn
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