Making Javascript and HTML5 games
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by Jeff Meatball Yang
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Published on 2010-06-11T00:43:50Z
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2010/06/11
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A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier.
I have a few games in mind:
- Axis & Allies clone, with rugged maps and complex rules.
- Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode
- Breakout clone, with a couple weapons and particle velocities
In all of these, I have only a few objectives:
- Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad.
- Start small and simple, then build-up features.
- Learn something new about game design and implementation.
So my questions are:
- How would you implement these games?
- Do you have any technology recommendations?
- If you've written these games, what was the hardest part?
N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.
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