OpenGL: How to clear only a part of the screen?
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Published on 2010-06-11T21:14:20Z
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2010/06/11
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Is it possible to not clear entire screen when using glClear() function? I need to clear only a part of the screen to save some rendering time, otherwise i would have to redraw half of the screen every frame, even if nothing is happening on the other half.
Of course this should be done as quickly (or quickier) as the glClear() is now.
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