Need some information about using cocos2d in iPad.
Posted
by srikanth rongali
on Stack Overflow
See other posts from Stack Overflow
or by srikanth rongali
Published on 2010-06-12T09:37:28Z
Indexed on
2010/06/12
9:43 UTC
Read the original article
Hit count: 313
Hi, I need some information about using cocos2d in iPad.
Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time.
Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ?
if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] )
[CCDirector setDirectorType:CCDirectorTypeDefault];
[[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888];
[CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
What can be the maximum size of the image that we can use?
Any limitations regarding the cocos2d and iPad please post them.
Thank you.
© Stack Overflow or respective owner