OpenGL - GL_FRONT versus GL_FRONT_AND_BACK

Posted by Drew Noakes on Stack Overflow See other posts from Stack Overflow or by Drew Noakes
Published on 2010-06-12T04:24:33Z Indexed on 2010/06/12 4:32 UTC
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I'm tinkering with an open source project that uses OpenGL for rendering in 3D. In the construction of the materials I see code like this:

// set ambient material reflectance
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mAmbient);

In other examples, this is used:

glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbient);

So my question is, what is the difference here? Under what circumstances would it look different and, if my volume is enclosed with all normals pointing outwards, is there any performance difference?

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