Performance: use a BinaryReader on a MemoryStream to read a byte array, or read directly?
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Published on 2010-06-12T15:37:45Z
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2010/06/12
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I would like to know whether using a BinaryReader
on a MemoryStream
created from a byte array (byte[]
) would reduce performance significantly.
There is binary data I want to read, and I get that data as an array of bytes. I am currently deciding between two approaches to read the data, and have to implement many reading methods accordingly. After each reading action, I need the position right after the read data, and therefor I am considering using a BinaryReader
. The first, non-BinaryReader approach:
object Read(byte[] data, ref int offset);
The second approach:
object Read(BinaryReader reader);
Such Read()
methods will be called very often, in succession on the same data until all data has been read.
So, using a BinaryReader
feels more natural, but has it much impact on the performance?
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