Is a display list best for this? (OpenGL)

Posted by user146780 on Stack Overflow See other posts from Stack Overflow or by user146780
Published on 2010-06-13T03:55:59Z Indexed on 2010/06/13 4:02 UTC
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I'm rendering 2D polygons with the GLUTesselator the first time, then they are stored in a display list for subsequent use. I think VBO's might be faster, but since I can't access the stuff that the tesselator outputs, and since it uses mixes of gl_triangle, quad, strip etc, i'm not sure how I could do this, even though I would like to use VBO's once the GLUTesselator is done with them for optimal performance. Thanks

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