OpenGL 3 equivillant of GLUTesselator?

Posted by user146780 on Stack Overflow See other posts from Stack Overflow or by user146780
Published on 2010-06-13T14:09:22Z Indexed on 2010/06/13 14:12 UTC
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I was wondering, since things like display lists are now deprecated, I'm thinking the GLU polygon tesselator is probably also deprecated. What is the new and correct way of creating concave or complex polygons and complying with the new GL 3 standard? Thanks.

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