OpenGL 3 equivillant of GLUTesselator?
Posted
by user146780
on Stack Overflow
See other posts from Stack Overflow
or by user146780
Published on 2010-06-13T14:09:22Z
Indexed on
2010/06/13
14:12 UTC
Read the original article
Hit count: 224
I was wondering, since things like display lists are now deprecated, I'm thinking the GLU polygon tesselator is probably also deprecated. What is the new and correct way of creating concave or complex polygons and complying with the new GL 3 standard? Thanks.
© Stack Overflow or respective owner