Most efficient way to draw circles for polygon outlines

Posted by user146780 on Stack Overflow See other posts from Stack Overflow or by user146780
Published on 2010-06-14T22:01:34Z Indexed on 2010/06/14 22:02 UTC
Read the original article Hit count: 205

Filed under:
|
|

I'm using OpenGL and was told I should draw circles at each vertex of my outline to get smoothness. I tried this and it works great. The problem is speed. It crippled my application to draw a circle at each vertex. I'm not sure how else to fix the anomaly of my outlines other than circles, but using display lists and trying with vertex array both were brutally slow. Thanks

© Stack Overflow or respective owner

Related posts about c++

Related posts about c