OpenGL how to hide the lines between triangles with vertex coloring?

Posted by Ricket on Stack Overflow See other posts from Stack Overflow or by Ricket
Published on 2010-06-15T23:26:17Z Indexed on 2010/06/15 23:32 UTC
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Cube with obvious triangle lines

It's a cube, looking from the corner at two sides. You can pretty easily tell where the four triangles that make up the two sides are. I am drawing it with vertex, color, and index arrays.

What causes the obvious line and how might I be able to avoid it?

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