OpenGL how to hide the lines between triangles with vertex coloring?
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by Ricket
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Published on 2010-06-15T23:26:17Z
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2010/06/15
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opengl
It's a cube, looking from the corner at two sides. You can pretty easily tell where the four triangles that make up the two sides are. I am drawing it with vertex, color, and index arrays.
What causes the obvious line and how might I be able to avoid it?
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