-
as seen on Game Development
- Search for 'Game Development'
I'm having problems with my frustum being in the wrong origin.
It follows the rotation of my camera but not the position.
In my camera class I'm generating a view-matrix:
void Camera::Update()
{
UpdateViewMatrix();
glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
glLoadMatrixf(GetViewMatrix()…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I'm having problems with my frustum being in the wrong origin.
It follows the rotation of my camera but not the position.
In my camera class I'm generating a view-matrix:
void Camera::Update()
{
UpdateViewMatrix();
glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
glLoadMatrixf(GetViewMatrix()…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
- Scene
- CardGraphics (Movie Clip)
- CardFront
- CardBack
- CardValueImage…
>>> More
-
as seen on Internet.com
- Search for 'Internet.com'
<b>Worldlabel:</b> "The Open Clip Art Library grew from a project between Jon Phillips (of Fabricatorz) and Bryce Harrington, in early 2004. From humble beginnings, it has evolved into a massive collection of over 24,000 scalable vector images, all created by 1200+ artists from around…
>>> More
-
as seen on Super User
- Search for 'Super User'
Is there a BitTorrent client that can download files "in sequence"?
For example, download
clip 01.avi (high priority)
clip 02.avi (normal priority)
clip 03.avi (low priority)
clip 04.avi (low)
clip 05.avi (low)
then when clip 01.avi is done, it will automatically make it:
clip 01.avi (high…
>>> More