What is the best way to debug OpenGL?

Posted by dreamlax on Stack Overflow See other posts from Stack Overflow or by dreamlax
Published on 2009-02-05T21:36:27Z Indexed on 2010/06/16 9:12 UTC
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I find that a lot of the time, OpenGL will show you it failed by not drawing anything. I'm trying to find ways to debug OpenGL programs, by inspecting the transformation matrix stack and so on. What is the best way to debug OpenGL? If the code looks and feels like the vertices are in the right place, how can you be sure they are?

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