Gradual memory leak and slowdown in loop
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by Benji XVI
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Published on 2010-06-17T15:29:39Z
Indexed on
2010/06/17
15:33 UTC
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I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code:
NSString* movieLoc = [NSString stringWithCString:argv[1]];
QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil];
int i=0;
while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) {
// save image of movie to disk
NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init];
NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++];
NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation];
[currentImageData writeToFile:filePath atomically:NO];
NSLog(@"%@", filePath);
[sourceMovie stepForward];
[arp release];
}
[pool drain];
return 0;
As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop.
However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.)
The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released
? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSString
s, and much too slow to be NSImage
s or NSData
s.)
And what could be causing the slowdown?
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