Java side scrolling game on android
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Published on 2010-06-17T04:27:04Z
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2010/06/17
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I'm trying to make an easy side scrolling game just to learn the ropes of game programming on android. I came up with a solution of how to make it but I don't really think it is the most elegant solution. I wanted to get some different ideas on how to implement my game, as I really have no other solution right now.
Here is a quick explanation of how it works..
I basically have blocks or objects fall from the top of the screen. The blocks are defined from a pre-defined string I create using a custom 'map-editor'.
I create all the blocks at compile time, position them on or off the screen and simply increment their coordinates with each iteration of the gameloop.
It is actually done a little bit better then that, but that gives a short easy explanation on the basic idea.
I heard from a few people that instead of incrementing each block position, have the blocks stay there and simply change the viewable area. That makes sense, but I have no idea how to do it.
Can anyone share some ideas or links on how I can implement something like this? I know my current solution isn't the greatest.
Thanks!
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