Is there a way to automaticly call all versions of an inherited method?

Posted by Eric on Stack Overflow See other posts from Stack Overflow or by Eric
Published on 2009-12-15T23:38:32Z Indexed on 2010/06/18 2:03 UTC
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I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry.

In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping.

I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors.

public abstract class AbsCurveBased
{
    internal Curve baseShape;
    double Area{get;set;}

    public AbsCurveBased(Curve baseShape)
    {
        this.baseShape = baseShape;
        RefreshFromBaseShape();
    }

    public virtual void RefreshFromBaseShape()
    {
        //sets the Area property from the baseShape
    }
}


public class Extrusion : AbsCurveBased
{
    double Volume{get;set;}
    double Height{get;set;}

    public Extrusion(Curve baseShape):base(baseShape)
    {
        this.baseShape = baseShape;
        RefreshFromBaseShape();
    }

    public override void RefreshFromBaseShape()
    {
        base.RefreshFromBaseShape();
        //sets the Volume property based on the area and the height
    }
}


public class Shell : Extrusion
{
    double ShellVolume{get;set;}
    double ShellThickness{get;set;}

    public Shell(Curve baseShape): base(baseShape)
    {
        this.baseShape = baseShape;
        RefreshFromBaseShape();
    }

    public void RefreshFromBaseShape()
    {
        base.RefreshFromBaseShape();
        //sets this Shell Volume from the Extrusion properties and ShellThickness property
    }
}

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