Object disapear/don't scale in the Z-AXIS of OPENGL.
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by user315684
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Published on 2010-04-13T16:14:26Z
Indexed on
2010/06/18
15:03 UTC
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Hit count: 177
opengl
This code is susposed to have a QUAD orbit around a center point in basically a circle. The problem is while it does the X rotation fine it disapears when it moves in Z axis and doesn't appear to change in size. It feel like it's rendering everything in Orthagraphic view or something.
This is my first OpenGL project.
OPENGL CODE START HERE
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
//glRotatef(theta, 0.0f, 0.0f, 1.0f);
glScalef(0.75f, 0.75f, 0.75f);
glTranslatef(planeX, -0.0f, 0.0f);
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(0.0f, 0.0f, planeZ);
glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(0.0f, 1.0f, planeZ);
glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(1.0f, 1.0f, planeZ);
glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(1.0f, 0.0f, planeZ);
glEnd();
glPopMatrix();
SwapBuffers(hDC);
theta += 1.0f;
planeX = (sin(0.0314159265f*theta));
planeZ = (cos(0.0314159265f*theta));
Sleep (1);
ENDS HERE
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