Objective C: App freezes when using a timer
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Published on 2010-12-22T20:04:38Z
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2010/12/22
20:54 UTC
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It took me hours to figure out how to implement a timer into my program, but when it runs, the app doesn't load completely as it did before the timer.
In my main.m:
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
OutLauncher *theLauncher = [[OutLauncher alloc] init];
NSTimer *theTimer = [theLauncher getTimer];
[theTimer retain];
[[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] run];
[pool release];
return 0;
}
The file OutLauncher is being imported into that, which looks like this:
- (void)doStuff {
NSLog( @"Doing Stuff");
}
- (NSTimer *)getTimer{
NSTimer *theTimer;
theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(doStuff) userInfo:nil repeats:YES];
return [theTimer autorelease];
}
The timer works, the console updates every second with the phrase "doing stuff" but the rest of the program just won't load. It will if I comment out the code I added to int main though
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